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Stardew Valley

Written by Mary 'Mira' Conner

Stardew Valley Logo

About the Music

The Stardew Valley Official Soundtrack is composed by ConcernedApe, the game's creator.

The original soundtrack featured 70 songs. Since then, the following have been added with each update:

  • Four songs from v1.1 in November 2017
  • Three songs from v1.3 in August 2018
  • Fourteen songs from v1.4 in November 2019
  • Nine songs from v1.5 in December 2020

Info

For a full list of tracks included in the game, visit the Stardew Valley Wiki.

Triggering the Tunes

Each of the 100 songs currently featured in Stardew Valley features a set of specific conditions in which the song can be triggered. For example, "Summit Celebration" can only be heard when entering the finale cutscene of the game. Other songs can be heard multiple places, times, or even on command using a Mini-Jukebox.

When and why a song is triggered is an important aspect of the Stardew Valley's atmosphere. Atmosphere is defined as the sensory "feeling" that is evoked through visuals, audio, storytelling, and gameplay mechanics.

Sounds of the Season

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There are twelve total seasonal tracks, three for each of the four seasons. At the beginning of each day, a single track is selected to play, and it will not loop once it has concluded. However, if no music is playing, the song will begin again upon entering any seasonal-track area.

Character Themes

Of the 45 characters in Stardew Valley, 14 have songs named after them.

Character Song Title
Grandpa Grandpa's Theme
Wizard A Glimpse of the Other World
Penny Pleasant Memory
Elliott Piano Solo
Leah Land of Green and Gold
Abigail A Stillness in the Rain
Maru Starwatcher
Alex A Sad Song
Haley Pickle Jar Rag
Sebastian Echos
Dr. Harvey Grapefruit Sky
Shane Frozen Pizza and Eggs
Emily Song of Feathers
Leo Leo's Song

Stardew Romanceable Characters

Character themes (sometimes labeled as melodies in the official soundtrack) are often played during deeply impactful moments involving a specific NPC.

The Sound of Silence

The following locations are always silent

  • Basement Room of the Wizard
  • Beach
  • Blacksmith
  • Casino
  • Elliott's Cabin
  • Fish Shop and its back room
  • Jungle
  • JojaMart
  • Mutant Bug Lair
  • Pirate Cove (when empty)
  • Qi's Walnut Room
  • Quarry Mine
  • Sewers
  • Skull Cavern entrance
  • Spa
  • Tunnel
  • Witch's Hut
  • Witch's Swamp.

Sometimes, silence itself can be more impactful than any music. Certain locations are always silent, while others are silent only other certain conditions.

The Railroad is silent except during Winter. Outside areas and most stores are silent during Rain.png Rain and Thunderstorm.png Storm days. If a non-seasonal-track is playing, and the player enters a seasonal-track area (Town apart), there will be silence (e.g., entering the Forest from Town when the Town theme is playing, exiting the Adventurer's Guild, the Secret Woods, the Wizard's Tower...). Exiting Treehouse makes exception to the rule: the track playing before the entering plays.

No Sound Allowed